Golf game book · 100 holes

Fancy a Game of Golf?

A paper-and-pencil game of logic and dexterity

Read the map, bet on your skill, roll the pencil. A hundred golf holes drawn one by one, to play anywhere with nothing but a pencil.

How to play
  • 1 to 4 players
  • 5 to 10 min
  • Ages 8+
  • 100 holes
  • 2 game modes
Fancy a Game of Golf? book cover, English edition

Four steps, one shot

Every shot follows the same order. You commit before you swing, just like on a real course.

1

Direction

Draw an arrow from your ball toward one of the 8 dots around it. Once chosen, no turning back.

2

Club

Call your club: putter, 6-iron or 3-wood. Each one has its own gauge in the margin.

3

Roll the pencil

Roll a hexagonal pencil along the gauge. Where it stops is your distance. No dice, only your dexterity.

4

Count and mark

Count the dots, apply terrain, slopes and animals, then circle where your ball lands.

Classic or advanced mode

The same 100 holes, two ways to play them. Without the wind, the ball simply follows your shot. With the wind, it follows your shot and is then pushed off course: you have to set the direction and power of each shot to allow for it.

  1. Set the wind

    Before the first shot, roll the pencil along the wind grid. It stops across two squares: pick the one you want.

  2. Note it on the scorecard

    An arrow for the direction, a number for the strength: 0, +1 or +2 dots. It blows for the whole game.

  3. Play with it

    Find your landing dot as usual, then shift it with the wind. That real dot is the one that counts.

Par is set without wind. Beating it in a strong wind is a real achievement.

Landing without windReal landing

Three clubs, three gauges

Putter

1 to 2 dots

The short game. Plays from anywhere.

6-iron

1 to 5 dots

The all-rounder. Plays from any lie.

3-wood

4 to 7 dots

Fairway only. The one club that flies over trees.

Fairway gives +1, the bunker takes 1 away, water and trees cost you a penalty stroke.

Friends or bandits?

The course is never empty. Some locals help your ball along, others send it somewhere you never planned.

The dog

Kicks your ball back at the same angle, one dot shorter.

The squirrel

Grabs your ball and drops it at the foot of the nearest tree.

The bee

The next player takes the shot with eyes closed.

Discover the first map

Hole #1, “Newbie Day”, par 5. Tee at the bottom, flag at the top, and several routes in between: find yours. Gauges on the left, scorecards on the right, everything fits on one page.

Hole #1 page from the book, par 5
The book on a café table with a coffee, a croissant and a pencil

A book to take anywhere

100 holes, each designed by hand

No two maps alike, and never just one path. The obvious line is rarely the shortest.

Two levels of difficulty

A classic mode, and an advanced mode where the wind shifts every shot.

Solo or with friends

On your own, it clears the mind. With up to four players, it turns competitive.

Travel size

21 × 15 cm (8.25 × 6 in), full colour. For the morning coffee, a hike, the train or the wait at the restaurant.

Gauges to cut out

Two pages of gauges at the back, one larger, to play flat on a table or keep as a bookmark.

Score like a golfer

Strokes plus penalties, against the par of each hole. Lowest score wins.

Questions

The book and a pencil. A hexagonal pencil or hexagonal ballpoint pen works best, because it rolls in a controlled way along the gauge. A round pencil is harder to control.

From 1 to 4 players. A hole takes about 5 to 10 minutes. Playing solo, you can replay a hole up to three times to beat your own score.

From 8 years old. The rules fit on a few pages and the first shots take minutes to learn. Reading the map well takes longer.

Yes. The wind mode adds a direction and a strength, set before the game by rolling the pencil along the wind grid. Every shot is shifted by it, which closes some shortcuts and opens others. The few maps that cannot be played with wind have no weathervane on their scorecard.

No dice. Distance depends on how you roll the pencil along the gauge, so the only uncertainty is your own hand. The rest is strategy: direction, club, risk.

No. The book uses golf vocabulary (fairway, bunker, par, putter) but everything is explained in the rules. Golfers will recognise the choices.

English, French, Spanish, Italian and German. Each edition is a separate paperback on Amazon.

Yes, that is how you play. Keep a light hand: another hole is printed on the back of every page.

Your tee time is waiting.

Grab a pencil. The first hole is a par 5.